Originally shared on the public FactorioPrints / Factorio School archive (factorioprints.com · factorio.school). Authorship preserved from the public catalog.
Fulgora Mall
Version 1.8 requires Factorio 2.1. The last version compatible with Factorio 2.0 is available here.
New! Mark 2 version is now available in beta. You can check it out here.
Tech Level:
4 planets tech
Normal quality items only
Input:
2 Stacked turbo belts of scraps
Heavy Oil
Output:
All fulgora items (Except mech armor)
Items needed on Fulgora (rails, belts, inserters, etc)
495 SPM
To Start:
Just build the blueprint and connect all inputs, it will power itself
If you want to make things faster, you can connect it to a power network
Updates
v1.8 - 13/08/2026
Compatibility: Updated circuit logic to work with Factorio 2.1
v1.7.5 - 26/07/2026
Fix: Fixed a potential deadlock in the concrete voiding system
v1.7.4 - 26/07/2026
Fix: Corrected the filter in the nuclear reactor buffer chest
Fix: Added missing filters to several inserters
Fix: Corrected the filter in the Tesla gun buffer chest
Cleanup: Removed unused inserters, belts, and other leftovers
Production: Added a production limit for Express underground belts
Input: Reduced the heavy oil connections from two to one
Power: Increased steam power output
Disposal: Rebuilt the concrete recycling system to use the Factorio 2.1 concrete voiding method
Production: Improved steel production when steel stock is low
v1.7.3 - 08/07/2026
Fix: Replaced one Express splitter with a turbo splitter, removing the need for an Express splitter rocket
Balance: Removed unnecessary beacons from the rocket silos to reduce power consumption
Fix: Removed duplicate combinator production
v1.7.2 - 30/06/2026
Fix: Added a missing power pole
v1.7.1 - 30/06/2026
Capacity: Increased science storage
Logistics: Moved science storage much closer to the rocket silos
Logistics: Added an iron stick buffer chest
Logistics: Separated the roboports for adding construction bots and logistics bots instead of using one for both
Logistics: Added more requester chests to improve item flow. Belts are still the main transport method; requesters are mainly backup and support for end-game upgrades
Fix: Stone buffer chests were not set to request stone
Disposal: Improved stone disposal
v1.7 - 30/06/2026
Fix: Removed leftover stack inserter production from the removed holmium setup
Fix: Corrected the concrete condition for rocket silo production. It was set to = 0 instead of below the target amount
Fix: Moved accumulator quality production outside speed beacon coverage
Fix: Moved lightning collector production outside speed beacon coverage as well
Fix: All accumulators are now rare. Two accumulator were normal-quality accumulators
Balance: Removed Quality Modules from assembling machine 3, chemical plant, bulk inserter, fast inserter, long-handed inserter, Tesla ammo, lightning rod, chests, and pump production
Logistics: Moved recycler and beacon production earlier in the sushi flow
Logistics: Added more requester chests to control item flow. The factory still works with belts, but bots will help more when upgrading it later
Disposal: Added iron ore disposal
Disposal: Added scraps requester
Disposal: Improved concrete disposal. It still uses a 2.0 solution, not a 2.1 one
Production: Added additional battery production to make late-game upgrades easier
Production: Added Personal Battery MK3 production
v1.6 - 9/1/2026
Capacity: Increased mall stock targets so you’re more likely to have enough when you need it
Fix: Fast inserter production was using Quality Modules 2 instead of Quality Modules 3
Fix: Corrected wrong request on the Level 2 roboport buffer chest
Fix: Corrected wrong request on the Tesla turret buffer chest
Fix: Fixed radar production
Fix: Fixed battery delivery to personal roboport production
Throughput: Added a 4th rocket silo
Logistics: Converted several passive provider chests to buffer chests (better local availability / export control)
Export: Now buffering all Fulgora intermediates in buffer chests for export