Description
Fulgora Mall
Version 1.8 requires Factorio 2.1. The last version compatible with Factorio 2.0 is available here.
New! Mark 2 version is now available in beta. You can check it out here.
Tech Level:
- 4 planets tech
- Normal quality items only
Input:
- 2 Stacked turbo belts of scraps
- Heavy Oil
Output:
- All fulgora items (Except mech armor)
- Items needed on Fulgora (rails, belts, inserters, etc)
- 495 SPM
To Start:
- Just build the blueprint and connect all inputs, it will power itself
- If you want to make things faster, you can connect it to a power network
Updates
v1.8 - 13/08/2026
- Compatibility: Updated circuit logic to work with Factorio 2.1
v1.7.5 - 26/07/2026
- Fix: Fixed a potential deadlock in the concrete voiding system
v1.7.4 - 26/07/2026
- Fix: Corrected the filter in the nuclear reactor buffer chest
- Fix: Added missing filters to several inserters
- Fix: Corrected the filter in the Tesla gun buffer chest
- Cleanup: Removed unused inserters, belts, and other leftovers
- Production: Added a production limit for Express underground belts
- Input: Reduced the heavy oil connections from two to one
- Power: Increased steam power output
- Disposal: Rebuilt the concrete recycling system to use the Factorio 2.1 concrete voiding method
- Production: Improved steel production when steel stock is low
v1.7.3 - 08/07/2026
- Fix: Replaced one Express splitter with a turbo splitter, removing the need for an Express splitter rocket
- Balance: Removed unnecessary beacons from the rocket silos to reduce power consumption
- Fix: Removed duplicate combinator production
v1.7.2 - 30/06/2026
- Fix: Added a missing power pole
v1.7.1 - 30/06/2026
- Capacity: Increased science storage
- Logistics: Moved science storage much closer to the rocket silos
- Logistics: Added an iron stick buffer chest
- Logistics: Separated the roboports for adding construction bots and logistics bots instead of using one for both
- Logistics: Added more requester chests to improve item flow. Belts are still the main transport method; requesters are mainly backup and support for end-game upgrades
- Fix: Stone buffer chests were not set to request stone
- Disposal: Improved stone disposal
v1.7 - 30/06/2026
- Fix: Removed leftover stack inserter production from the removed holmium setup
- Fix: Corrected the concrete condition for rocket silo production. It was set to
= 0instead of below the target amount - Fix: Moved accumulator quality production outside speed beacon coverage
- Fix: Moved lightning collector production outside speed beacon coverage as well
- Fix: All accumulators are now rare. Two accumulator were normal-quality accumulators
- Balance: Removed Quality Modules from assembling machine 3, chemical plant, bulk inserter, fast inserter, long-handed inserter, Tesla ammo, lightning rod, chests, and pump production
- Logistics: Moved recycler and beacon production earlier in the sushi flow
- Logistics: Added more requester chests to control item flow. The factory still works with belts, but bots will help more when upgrading it later
- Disposal: Added iron ore disposal
- Disposal: Added scraps requester
- Disposal: Improved concrete disposal. It still uses a 2.0 solution, not a 2.1 one
- Production: Added additional battery production to make late-game upgrades easier
- Production: Added Personal Battery MK3 production
v1.6 - 9/1/2026
- Capacity: Increased mall stock targets so you’re more likely to have enough when you need it
- Fix: Fast inserter production was using Quality Modules 2 instead of Quality Modules 3
- Fix: Corrected wrong request on the Level 2 roboport buffer chest
- Fix: Corrected wrong request on the Tesla turret buffer chest
- Fix: Fixed radar production
- Fix: Fixed battery delivery to personal roboport production
- Throughput: Added a 4th rocket silo
- Logistics: Converted several passive provider chests to buffer chests (better local availability / export control)
- Export: Now buffering all Fulgora intermediates in buffer chests for export
- Balance: Removed 2 holmium foundries (excess capacity)
- Balance: Removed quality modules from Quality Module 2 EMP production (not useful in this setup)
- Balance: Removed quality modules from bot production (not worth the complications in early–mid game)
v1.5.3 - 18/11/2025
- Fixed a wrong alert message
v1.5.2 - 16/11/2025
- Fix: Several chemical plants weren't connected correctly
- Fix: Incorrect inserters for constructor bots and logistics bots
- Fix: Replaced fast inserters to bulk inserters for assembling machine production to meet the correct rates
- Fix: Removed productivity modules from Lubricant production and replaced it with efficiency modules. No need for productivity when heavy oil is free
- Feat: Replaced some pipes with underground pipes for easier navigation in the factory
- Fix: Increased water production - the factory throwed ice while it needed it
- Feat: Added some efficiency modules to recyclers to reduce power requirements
- Feat: Increased lighting rods production by adding a stone bricks production as needed
- Feat: Added repair pack production
- Fix: 2 rocket fuel assembling machines weren't properly connected