This is a facility to refine crude into all petro-chemical products.
It is designed to be used from start to late game, plop the blueprint down and build only the parts you need as you need them starting from the single refinery. Automate those things later as needed, this gets everything accessible quickly. It is designed to be compact. it is also set up to give you some basics before you fully automate and scale up production. This is designed to provide solid fuel for your burner furnaces, and sulfur for the line for making science packs, etc. It also provides sufficient sulfuric acid for a good uranium mining operation and processor making. It is setup to build robots automatically up to a certain number, then stop, keeping your construction robots topped off and logistic bots plentiful.
I did not create the compact 4 refinery balanced layout, however, did modify it to what is included here so it would work at full capacity.
FEATURES:
- Single refinery separate for early game, piped to slip-stream into the larger layout when advanced oil processing is obtained.
- Tanks can be placed conveniently early game on the pipes, or next to existing blueprinted tanks until advanced oil processing allows draw down of the stored oil.
- Balanced to maintain a full tank of heavy oil (For flame throwers), Full tank of light oil (For solid fuel, rocket fuel) full tank of lubricant and then refine off anything extra into petroleum.
- Space allowed for beacons if desired.
- Input and output pipes grouped and planned neatly
- Compact design useful for all scenarios, developed out of necessity when I did a narrow death world.
NOTES: Please note the special wiring for the light to petroleum refineries and the heavy oil to light cracking. Simply run copper wire from switch to appropriate poles and disconnect them from the grid, and set condition to run the switch if the tank volume goes above X (whatever you want, I use 23,500, 23.5K)
