Description
Modular Robots
V1.0
Modular Robots is a blueprint book containing parts for a modular Logistics and Construction Robot Factory.
It is intended to be expanded as your need for more robots increases (but a beaconed build will definitely be more space efficient) and contains different pieces of Assemblers and Belts to expand the build.
MR is aimed at early-mid game, but includes re-feeders if you want to push what you can accomplish with belts, or if you are running some kind of Belt Only challenge that allows bots for delivery to the player / for construction.
Book Contents
Base
The base is used as the starting point of the factory, it handles the belt distribution, pipe manufacturing and bot production.

The Constant Combinator at the start is used to specify how many of both types of bots you want to store in your system(eg. B = 150 means you will store 150 Logistic Robots and 150 Construction robots). NOTE this is only the limit of the STORED bots in your Logistics system, NOT the total bot cap.
The base's pipe production can sustain 20 FRF Modules, but if you want to add more then that, you can stamp down a "+10 FRF Module" to add more pipes and sustain 10 more FRF Modules.
If (for some reason) your build is creating too many FRFs, you can stamp a "More Faster Robots" at the bottom of the Base to increase the production rate of both robots
FRF Module
These are the modules that create the Flying Robot Frames(FRF) for your factory and are supposed to be tiled

They are ratioed perfectly and will produce about 4 a minute.
FRF Junction
To prevent this factory from extending forever in a staight line, I've included a junction for the belts, pipes and power.

Just stamp it to the left of a FRF Module to enable the placing of modules going up and going down.
Pipes
These are used to increase your pipe production and enable you to add 10 more FRF Modules.

Re-Feeder Top/Bottom
Eventualy when you add enough FRF Modules your belts will not be able to keep up, when that happens use one of these Re-Feeders to top-up your belts.


Because Factorio doesn't have a mirror button I've created a Top/Bottom variant.
More Faster Robots
Well someone is insane! If you somehow manage to overwhelm the 2 assemblers in the Base here is another stamp to keep up with your pace.

Robot Inserter
Now that you have robots in storage you need a way to get them in Roboports, thankfully I've got you covered

This Double Roboport will request 10% of the robots in storage and only insert them if there are less than 50 available robots of a given type.
NOTE You only need one or two of these for a medium network so don't go pasting them about.
Robot Cleanup
Somehow you managed to put more robots in the sky then you have homes for and now you have a ton of homeless robots. Don't fret there is a blueprint for that.

This Roboport will take out all the extra robots in a system but keep enough for a certain amount of Roboports. To set the amount of Roboports you want to keep full, set the P signal in the Constant Combinator to the amount of RoboPorts you have. (You can easily see the amount of Roboports you have by pressing the "L" key to open your Logistics panel and clicking on the "Members" Tab)
NOTE that there is probably a reason there was an overflow of robots in your network, so fix that first before you start cleaning up the bots.
NOTE Only use this in a case of emergency. Do not attempt to set-it-and-forget-it because you will add more Roboports and forget to update the Constant Combinator.
Version Information
| Blueprint | Version | Change |
|---|---|---|
| Base | V1.0 | None |
| FRF Module | V1.0 | None |
| FRF Junction | V1.0 | None |
| Extra Pipes | V1.0 | None |
| ReFeeder Top | V1.0 | None |
| ReFeeder Bottom | V1.0 | None |
| More Faster Robots | V1.0 | None |
| Robot Inseter | V1.0 | None |
| Robot Cleanup | V1.0 | None |