Copied from the in-game Blueprint book description:
"A book to help you kickstart Aquilo by getting you some early heat, power, and rocket fuel production. Place them in order.
Blueprint 1 only needs 64.1 minimum, 124.5kW max to get going. If you have some other way of generating that beyond 117 regular quality solar panels, feel free to use that. Blueprint 2 needs 1.7MW minimum, 7.6 theoretical max to get going, hence blueprint 1.
Bring 2 stacks of nuclear fuel cells too; one should suffice but it's better to be safe than sorry."
When running at maximum tilt, Blueprint 1 can be dismantled unless you want to use the reactors to help supplement heat. Blueprint 2 generates 6.1MW of power net and consumes ~11 crude oil a minute; it generates ~10 Rocket Fuel a minute if nothing is going on.
It's able to separate itself from the main grid by using a power switch to keep itself running, just be sure to wire your factory to that switch and not the substations. It will only provide fuel to the network when it has <=20 on the belt and <=20 in storage.
v0.2 changelog: fixed the condition logic on the decider combinator, fixed a missing wire.
