Disclaimer
I did not create this! This was originally created by u/palulukan on reddit and uploaded to factorioprints by ChrisMKV. I have not seen a 0.17 compatible version, so I've made one. I've also cleaned up a few leftover things from the blueprint, made small changes where I saw fit, and added some features (detailed below).
Description
This is a multi-stage early game base in a (nearly) 2x2 chunk grid. The original design was a good bit shorter than a 2x2 chunk setup, so I expanded it to fit more features and add some spaghetti.
- Tier 0 : Outline of Base
- Tier 1: Iron/Copper smelting, machines to make tier 1 assemblers, belts, power poles, furnaces and inserters (research automation and logistics to get here). Pretty much everything you need to build the rest of the base
- Tier 2: Red Science, steam power, and basic Red Science technology
- Tier 3: Green Science, red belts, solar, more power poles, bullets, tier 2 assemblers, other Green Science tech
- Tier 4: Black Science and the rest of the base
- Tier 5: Adds exterior support for a bot network, so you can transition into a mid-game base easier. Bot assembly setup not included
Changes from 0.16 version
There may be a few more in here than listed, but I did my best to catalog everything
General Fixes
- Second Yellow Inserter outputs to nothing, added belt (need medium power pole tech)
- Brick Red Inserter outputs to nothing, added a belt
- No Chest for Green Circuits, added one (useful for lazy bastard)
- Yellow Inserter chest should be balanced between storage and Green Science, balanced
- Piercing Rounds Magazine should be balanced between storage and Black Science, balanced
- Gun Turrets should go to chest, added
- Some chests had no fill limit, fixed
- Utilize 4 full chunks, did this mostly (looking at you filter inserters....)
- Removed random underground belt by the copper
- Removed unnecessary underground belts at end of iron production
- Removed unnecessary splitter for coal around copper area
- Removed unnecessary underground belts around copper area
Compatibility Issues Fixed for 0.17
- Black Science (needs walls, not turrets)
- Lights (needs copper cable, not iron sticks)
