Description
With this base in book you can easily launch a rocket to win the game in less than six hours and was adapted for the 1.1.6 game. It contains 21 blueprints that will definitely help you step up your game as well, being the first ten just layers of the same base, in together with composite versions of it, including with and without military science and rocket parts. If you like to play multiplayer, you might see these designs being used regularly on servers. If you have any suggestions, let me know.
MAIN LINE:
- Smelting Area
- Mall
- Main Line
- Advanced Oil
- Circuits Maker
- Rocket Parts
- Factory Extension
- Multiplayer (No Rocket Parts)
- Complete Base
- There is no Spoon (Achievement)
- Quickstart Multiplayer
- Multiplayer quickstart is a small blueprint that can increase fast your base expansion and produce piercing rounds that are so much needed to defend your base.
- Quickstart Peaceful
- This blueprint was designed to give any base or multiplayer game a good quickstart. It also works on the Tutorial part of the game (Levels 4 and 5) and I use it a lot during different gameplays.
- Up to Blue
- This blueprint was made intentionally to stack with other blueprint of this same book. It limits the base to just producing up to Blue Science, with Piercing Rounds for Multiplayer games.
- 1-2 Train Station
- This is a small and compact train station intended to provide raw resources to any base, including the base inside this book. It has a set output of 4 Lanes of Iron Ore, 2 of Copper Ore, 2 of Stone and 2 of Coal.
POWER:
- Early Power
- Mid-game Power
EXTRA STUFF:
- Black Research (Included on the complete base blueprint, but not on There's no Spoon)
- Plastics (Included on the complete base blueprint)
- Concrete (Included on the complete base blueprint)
- Cliff Explosives (Using bots)
- Explosive Rockets (Fits next to Plastics)
Last updated: 06 January, 2021