[WARNING: V1.0 plan will deadlock on the Bio-Culture loop due to my forgetting to add limitations to Genetic Data Card inputs. Please use v1.1]
An updated version of Nytromance Games’s plan, but actually functional: Correct underground pipe and belt lengths. Intended to allow one to begin with this tier of science, can be expanded if higher spm is desired.
I'm going to go ahead and call the original plan literally nonsensical - there is no way it ever could have functioned as-presented, as lines just straight-up lead to the wrong places. This is already the hardest of the four SE sciences to set up, and having a fugazy plan doesn't help. I repathed the whole thing. There's a fair amount of blank space that additional machinery could go into. It isn't the best plan, probably, but it DOES actually work. Due to the sheer length of the plan it is likely a pump or two may be needed to connect the fluid lines to the main part of your space base due to 2.0's new fluid restrictions.
Plan is intended to be deployed after Energy 1, and assumes you have Hypercooling 3 unlocked.
Also, you are going to need HUGE amounts of fertilizer to make Nutrient Gel. Just warehouse after warehouse of the stuff. So I hope you've been producing and stockpiling it... You may want to get through the B1 basics, just unlock the more efficient Significant Data card generation, the stat upgrades, and the B2 tier, and ignore the more expensive recipes like the mining efficiency until you have B2 up and running, as B2 unlocks a positive fertilizer-nutrient gel loop.
Note the blue chest at the top of the Biomass line on the far right: This will come into play when you reach B2, as that ejects Biomass.
You can ignore/remove the Vit intake pads in the v1.1 version of the plan: I built them after I made v1.0. There are now several dangling pipe connections on the east edge, which are connected to my Bio 2 setup. I intended this to be more standalone, so sorry about that.
Factorio 2.0, Krastorio 2, Space Exploration 0.7x, stringweasel’s Valves mod, and xkyouchoux’s Space Age Building Integration mods. Should be easy to adjust without the last two.
