End game cargo ship which can travel between any plantes at 676km/s max speed with 2909 cargo slots. No down time is needed for refueling.
I stress tested it in sandbox mode, with 5 of this ship built, set to run between volcanus and solar edge (yes it can go to solar edge, maybe for fun) and had them run for couple hundreds runs, 0 damage were taken.
It's an expensive ship; lower tier items may work but I haven't tested it.
Here are couple notes if you decide to build one:
- The ship is huge, you need apply the blueprint a second time to fully build it.
- If the ship detects it travels beyond aquilo, it will automaticlly trun off 3/4 of the thrusters to limit its speed at 323 km/s. However, it is not designed for promethium collecting and any point beyond solar edge is not tested.
- There's an option to keep some of the resources before dump them to space, so you can use it's vast cargo slots as a resource collector ship. This behavior is off by default, you can trun it on and set how many resources you want to keep using the combinator near the fusion reactor.
- Depending on your research level, the newly build ship may take some time to warm up because calcite will be sent to make red ammo and rockets first. What you can do is manually take some calcites out from foundries and insert them into the chemical plants that making fuels. With some fuels in thruster and also make sure the front gun turret has ammo, set a trip to volcanus so let it collect asteroids during the run.
Have fun!
By Oldsand.
