Description
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Quick starter base blueprint with smelters, factories, and science production.
Smelting
- 30 iron plates/sec. ( Extendable to 60/s with Smelting Extension BP)
- 15 copper plates/sec. ( Extendable to 30/s with Smelting Extension BP )
- 1.5 steel plate/sec. ( Extendable to 3/s with Smelting Extension BP )
- 7.5 stone bricks/sec.
All smelting output can be doubled with red belts and steel furnaces
Production
1 - Bootstrap Base
- Yellow Belts
- Inserter
- Assembling machine 1
2 - Core Production
- Automation science pack
- Electronic circuit
- Yellow Belts
- Electric miner
- Long-handed inserter
- Stone furnace
- Pipe & Pipe to ground
- Steam engine
- Boiler
3 - Logistics Science & Steel Production
- Logistics science pack
- Red Belts
- Fast inserter
- Filter inserter
- Assembling machine 2
- Steel furnace
- Steel chest
- Medium & Big electric pole
- Rail & Signals & Train stop
4 - Military Addon
- Military science pack
- Firearm magazine
- Piercing rounds magazine
- Grenade
- Gun turret
- Wall
5 - Mall
- Combinators
- Lamp
- Solar panel
- Train signals
- Radar
- Chemical plant
- Locomotive
- Cargo wagon
- Fluid wagon
- Storage tank
- Oil refinery
- Repair pack
- Pumpjack
- Offshore pump
- Engine unit
- Pump
- Flamethrower turret
6 - Chemical Production
- Chemical science pack
- Basic oil processing
- Advanced circuit
- Plastic
- Explosives
- Sulfur
7 - Robotics & Advanced Production
- Advanced oil processing
- Heavy and light oil cracking
- Batteries
- Lubricant
- Electric engine unit
- Flying robot frame
- Roboport
- Construction robot
- Logistic robot
- Storage and Passive provider chests
- Accumulator
- Substation
- Electric furnace
- Laser turret
- Speed module
- Efficiency module
- Productivity module
8 - Future Science Production
- Utility science pack
- Production science pack
- Processing unit
- Low density structures
- Requester, Buffer and Active Provider chests
- Stack inserter
- Filter stack inserter
- Cliff explosives
9 - Concrete Addon
- Concrete
- Hazard concrete
- Refined concrete
- Refined hazard concrete
Rail Connections
Starting with v10, now there are two types of rail connections available for Quick Start Base. These blueprints are for players who like to think ahead and start planning for the rail network from the beginning. Based on your preference you can use Rail Network ( more dynamic ) or Rail Blocks ( more organized ) to expand your Starter base further.
All train related stuff in this book is compatible with EARN - ElderAxe's Rail Network.
- v10.1 and previous versions are compatible with EARN 2
- v10.2 is compatible with EARN 3
- v11.0 and later versions are compatible with EARN 3.1
- v11.1 is compatible with EARN 3.1 Core, Stations and Trains but uses EARN 20 Tracks
- v11.2 is fully compatible with EARN 21
Rail Network Hazard Zone & Rail Block Hazard Zone
With these blueprints, you'll see where you shouldn't build if you want to keep the starter base for a long time or if you need to feed it from distant ore patches when the initial patches are depleted, this will allow you to plan it properly. It also has splitters ready for inputs from unloading stations. Just place one of these hazard zones at the beginning to set the boundaries and don't build anything on the area with hazard concrete.
Rail Network Connection
This blueprint contains the rail network around the base, the unloading stations and trains that are ready to work, and belts between the stations and base inputs.
Rail Block Connection
This blueprint contains a double Rail Block around the base, the unloading stations and trains that are ready to work, and belts between the stations and base inputs. It also contains a modified version of my Service Hub
Science
- 8 Science labs.
- The science lab area can be expanded by multiples of 16 up to 56 with the Science Lab Extension.
- Automation science pack (red): 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
- Logistic science pack (green): 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
- Military science pack (gray) 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
- Chemical science pack (blue) 45 spm ( 63 spm with speed modules )
- Production science pack (purple) 6.43 spm ( 9 spm with speed modules )
- Utility science pack (yellow) 6.43 spm ( 9 spm with speed modules )
- Buffer for science packs
- Labs contain productivity modules
Notes
- All intermediate products have storage chests to store material for handcrafting additional items.
- I recommend upgrading assemblers to tier 2 (blue) ones. Especially for Electronic circuit and Iron gear wheel production. Also adding speed modules to Electronic circuit production will help with final tiers.
- All blueprints are aligned to a 24x24 grid to make it easy to upgrade. They also have a hazard concrete border around them. You shouldn't build anything extra inside this border to make sure that future upgrades can be placed without issues.
- For max production, you can upgrade buildings with the upgrade planners included in the book.
- You need to manually start the trains once for them to start working.
PS: FactorioPrints doesn't notify me about the new comments on blueprints.
You can use our Discord community for your feedbacks and suggestions.
You can also become a patron to support me, get early access to latest versions and more.
Changelog
11.2.5 (November 25, 2024)
- Compatible with EARN 21.
- Quick Start now has a Rocket Silo section
- A stationary Space Platform blueprint is included for space science production.
- Order of the Future Science BP is changed. Now comes after Space Science
- Added some new stuff
Old versions
###### 11.0.5 (August 5, 2024) - Fixed wrong belt positions for Rail Hazard blueprints.
11.0.4 (July 30, 2024)
- Replaced wrong underground pipe with normal pipe on Rail Block Connection.
11.0.3 (July 29, 2024)
- Removed extra belts from Rail Block Connection.
11.0.2 (June 14, 2024)
- Moved entrance of the embedded Service Hub a little. It was preventing blocks to be placed because of a signal positioning.
11.0.1 (May 06, 2024)
- Fixed misaligned inserter for pumpjacks
- Removed extra combinators on oil setup input
11.0.0 (May 01, 2024)
- EARN 3.1 compatible Rail Block Connections.
- Military blueprint now also outputs ammo for early wall defense.
- Mall blueprint now contains a landfill factory.
- Fancy Concrete layout for the people who loves laying concrete everywhere.
- Extra roboport places for seamless connection to rail network.
v10.1.2 ( January 13, 2024 )
- Added power poles on Chemical Production blueprint..
- Added entrance rails to Service Hub from opposite side.
v10.1.1 ( January 12, 2024 )
- Added missing belt and inserters on Chemical Production blueprint..
- Updated Full Base blueprint with the latest changes..
v10.1.0 ( January 12, 2024 )
- Updated Rail Block Hazard Zone and Rail Block Connection blueprints with the new version of my Rail Blocks design.
- Had to change some arrangement around robot production to make it compatible with the design changes.
v10.0.3 ( January 11, 2024 )
- Replaced Stack inserters on Block Connection with Fast inserters
- Fixed missing inserters on Logistics robots and Explosives production
- Fixed inserter limits for Laser turret and Pumpjack chests
- Increased chest limits for rail signals, cargo wagons and science pack storage
- Fixed piping inconsistencies with Power Arrays
- Changed coal lines for Power Arrays
- Fixed wrong signal on constant combinator for Network Connection Coal Station
- Changed some inserters for balanced throughput.
v10.0.2 ( January 10, 2024 )
- Fixed wrong content for Logistics & Steel blueprint
v10.0.1 ( January 10, 2024 )
NEW
- Added a Mall. Now starter base produces many things needed for next step.
- Added a Rail Block Connection blueprint for the ones who want to play with Rail Blocks.
- Added blueprints for 2 Steam engine arrays. It's easier to protect power when it's near the base. (thanks to @MisterGrimmJaw for the idea)
UPDATED
- Moved some assemblers from chemical and robotics to mall.
- Re-organized some production lines.
- Yellow and Purple science is now put on belt. So more labs can use it for research.
- Changed some storage limits on chests.
v9.2.2 ( November 23, 2023 )
- Removed unnecessary inserters from filter inserter and Assembler 2 productions
v9.2.1 ( November 13, 2023 )
- Added missing signal cables for the big poles around the base.
v9.2.0 ( October 6, 2023 )
- Added missing chest for Utility science pack (yellow).
- Added Stack inserter and Filter stack inserter production to Future Science BP. (They need some materials from far away. So I used requester chests to make it work)
- Increased rail storage to 1000
v9.1.0 ( October 5, 2023 )
- Increased furnace count on Boot BP
- Removed unnecessary splitter filter on Core BP
- Added storage limit for Medium electric pole.
- Increased Steam turbine storage limit to 40.
- Decreased Boiler storage limit to 20.
- Added a splitter on the copper line to fill the left side of the belt first.
- Added Big electric poles to Rail Hazard BP.
- Extended ore input belts and the Small power poles to the outside of rails on Rail Hazard BP
v9.0.0 ( October 5, 2023 )
Overall changes
- Re-organized some factories & belts so I could fit more and require less material to build.
- Changed the locations of the ore inputs to make it compatible with Rail Network blueprints.
- Some more OCD-friendly changes around the base
- Switched back to chunk-aligned 32x32 grid system to align with Rail Network.
UPDATED: 3-Logistics & Steel Production
- Doubled the green chip production. Now it can produce 12/sec with blue assemblers it should be enough now.
UPDATED: 5-Chemical Production and 6-Robotics & Advanced Production
- Added more red chip production. There are now 24 assemblers assigned to produce 3/sec red chips and the base can support it with the new green chip setup.
- Increase plastic production to support red chips.
- Added Locomotive and Cargo wagon production
UPDATED: 7-Future Science Production
- Added two more assemblers for producing Low density structure. Now the base can produce 6.43 spm for the Utility science pack too.
NEW: Rail Network Blueprints
- This blueprint will allow the base to connect to the outside world with rails, stations, and trains.