Pros:
- 99.999% of potential power!
- Exact heat exchanger counts, almost exact turbine counts (Maximum 3 redundant turbines)
- Circuitry to save on cells (My perfectionism demands it).
- No pumps at all, only fluid mechanics magic!
- Roboport coverage.
- The reactor's inserters are on a separate solar-powered grid so they can always restart themselves.
- Very simple setup, only 2 blueprints: A starter blueprint and one for expanding.
- Blueprints snap to grid so they're easy to place.
- Blueprints include the landfill for the next slice so you don't have to wait for your bots to put landfill in.
- Does not rely on landfiling over offshore pumps, so if you accidentally remove a pump you can put it back down.
- Offshore pumps are in range of the power, so it works for mods where they need power like SE.
Cons:
- You gotta place this on top of water (at least the center line).
- A new slice adds 4 reactors, you can't just add 2 reactors.
- Realistically you're only gonna get 99.9% of potential power. The last 0.1% needs the heat pipes to completely stabilize which can take hours.
