Version 1.01
- Addition - Distraction & destroyer capsules are put in above defender capsules.
- Changes - Fixed a pipeline issue where light and heavy were mixing together
- Fixed water pipeline to correctly feed all chemial plants.
An all in one depot complete with twin track rails and station [Weapon Depot] with bypass routes. Easy to connect inputs with belt sharing built in. All output chests are circuit controlled for ease of recycle and storing extras. The weapon depot houses most of what you need to mount an offensive or put in defences.
This design uses substations to connect power to everything. So please bare that in mind, manual power connection may be required if not researched yet.
Some sections requires two tiers of underground belts
Productions:
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Ammo
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Firearm
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Piercing
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Uranium
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Shotgun shells
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Piercing shells
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Cannon shell
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Explosive cannon shell
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Uranium cannon shell
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Uranium explosive cannon shell
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Rocket
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Explosive rocket
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Artillery shell
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Flamethrower fuel
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Capsules
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Slowdown
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Poison
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Defender
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Distraction
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Destroyer
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Other
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Grenade (belt ingredient, not stored)
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Cluster grenade
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Defensive
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Wall
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Gate
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Artillery targeting remote
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Mine
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Concrete
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Turret
- Gun
- Laser
- Flamethrower
- Artillery cannon
[atomic bomb] will be produced in further versions of weapon depot, assemblers and inserters are placed, have to integrate the production line into the depot but to do so I need to move some other productions elsewhere.
