Description
A Nilaus inspired base in a book for a full Nauvis starter base for the Space Exploration version 0.7 mod.
Includes a jump start base to produce supplies and bots.
Provides everything you need to produce supplies, science, and launch rockets.
use the combinators to identify where to connect raw materials
The first base should be the starter base with the steel furnaces (Or the jump start base to get bots first). Once you have researched them, replace the base with the industrial furnaces blueprint and upgrade to blue belts. use speed modules to increase steel production until you unlock beacons.
The exo base is basically the main base with basic science production removed. Rocket science remains as it is useful throughout the game.
For the space hub, make sure that the space platform assembler has access to a requester chest before you depart so it can continue to make platforms.
I have not fully troubleshot the signal receivers, so they may not work properly as one might expect. I have been manually entering the items i wanted in the constant combinators and fill the rockets that way.
If you find any errors or issues with the base, let me know and I will try to update the blueprint
Mods used: Space Exploration base mod
AAI Containers & Warehouses
AAI Signal Transmission
Elevated Rails (From space age)
Update:
I updated the blueprints to better utilize tier 3 modules and beacons, plus I cleaned up several previous builds to be more efficient, or increase production, or just added additional production blocks.
New train block system is a modular grid pattern with both large and small train blocks. Included are some production blocks already completed including cryonite and vulcanite production. Some of the trains might require a destination to be set to work properly, just select the item with the requester chest for that train group.
Updated the space starter base to include a sushi science system and included production and utility science blocks.