10 blueprints of train stops modules and one of the module basis (which is also used for the factories; the tiles are just to align the 16x16 tiles if you finished the factory blueprint or just aligning stuff generally while working on a blueprint.) I think the train stops could be even more reliant if you set the train stops in that way that always a train can fully unload to make temporary dead locks to stations as short as possible. (Probably better to have always Balancer at Ts- and monitor the complete train stop buffer for a more accurate demanding of trains and maybe use not the exact amount of items in a trainload but 93.75% of it. I think this could work even more optimal. I would need to try that out.) O and the train schedule must be set to only 2 stations ([Item Icon]+ full cargo inventory; [Item Icon]- empty cargo inventory) otherwise they can loop around (because of the train stop deactivation they skip one and they would go then wild around between 2 of the 3 stations. If you have 2 stations they just stay where they are.) and cause random congestion in the network. That is probably important to know if you use my train network.
