Description
A rocket silo that takes in logistic requests for delivery cargo. It expects requests for items to come in from the receiver on the red wire (positive values), and the filters on the requester warehouse are set accordingly based on the requests.
When the "check" constant combinator is toggled off, everything stops: no inserters are active, and the pump is not active, and requests are not set on the warehouse (but things already in transit with robots will still be delivered). When the check combinator is on, the loading proceeds in three phases: first the capsule, then the rocket parts, then the cargo. Fuel is pumped at all times.
The filter inserter + active provider chest on the top right are to drain the extra cargo rocket section that gets loaded into the main cargo inventory - this has the effect that you can't ship unpacked cargo rocket sections, but I'm not sure why you would ever want to do that in the first place. The stack inserters into active providers at the bottom can be toggled on with the constant combinator next to them to simply empty the requester warehouse in case you accidentally fill it up with stuff you don't want.
Launching mechanism not included, implement that yourself based on your particular needs.