Description
There is a new version of this system available. The new version is largely identical, but uses a new 6 tile wide un/loader instead of the old 4 tiles width.
Note: This system only works in version 0.18 and later, because it uses some changes that were made to the train pathing algorithm in 0.18.
Introduction
This is the next version of my train system, plus some compatible 2-4 station blueprints for easy setup. The book allows you to upgrade your stations with a simple blueprint that will include them into the ETS routing. Once they are in the routing system, you can then name all your stations for each resource the same, e.g. "IronOreLoader" and "IronOreUnloader". Using the same name for multiple stations allows the trains to drive to every station using that name, which means you now don't have to individually asign your trains to each station, which massively cuts down on your management duties.
Usage
I've tried my best to make using it as simple as possible. If you use the included 2-4 station blueprints, you have to use the "slim" version and the wiring should be done automatically. To set it up, you need to:
- Print "ETSV6.X.X" or "ETSlimV6.X.X" over your station. It won't overwrite the current name of the station. The combinators in both blueprints are identical, the only difference between both is the form factor, so choose whichever one fits best.
- Connect the chests of the station to the green wire running on the powerpoles.
- Apply the "StackerSignalsV6.X" or "StackerSignalsDiagonalV6.X" over your stacker entry rail signals. Make sure that the signals turn red when a train is in the stackerslot and green when not. All the stacker signals should be connected by a red wire. If you don't use the blueprint, you have to manually change the signals settings to .
- Connect the red wire from the powerpoles of the station to the stacker signals. If you have multiple different stations using the same stacker, this will connect the different stations with the red wire, which is intended and totally fine.
- That's it. Name all your Unloader and Loader stations of each resource the same and it should work now.
When you first set up the station, a turquoise light should be glowing. This means the station is in initialization mode and is waiting for the first train to determine the stack size of the items this station will carry. Once the first train [arrives/leaves again], the station will switch into [Unloader/Loader] mode, which will be displayed by a [blue/red] light. After successful initialization, the three remaining lights will also start working, displaying the resource count of the station. One yellow light means 1/2 of a train load of resources is currently at the station, one yellow+one green means 1 train load and one yellow+two green means 2 train loads.
There is an inactive constant combinator right next to the turqoise initilization lamp. This one can be activated to enable priority mode, meaning this station will be served before other stations. Priority mode is indicated by the initilization lamp turning purple. I recommend this mode for all mainbase/mall stations and for waste products. You can also kind of apply a negative priority by just faking a large amount of resources and pushing that onto the green cable.
If you want to know more about how the actual routing works, feel free to pm me on reddit or read my post about the old version of this system.