min speed 300 km/sec (auto 700-1000 Kkm to shattered planet. Speed 0-700 beetwen 400-460rm/sec) . Max speed 700 (600 2 line engine and ~470 one line egine) +/-15 km/sec +/- 15 min fusion power 1 tier My native language is Russian, so I used Google Translation. After publishing the previous ship, I updated the game to the new version, which fixed the space mine cheat and fixed the slow railgun aiming. I realized my ship was already outdated, but I didn't change anything, as flying to a destroyed planet made no sense until the "Shattered Planet" mod appeared, which made it worthwhile to fly there quickly and often. The screenshots show solar panels and batteries from the "Moshine" mod and speed modules from the "Cerys" mod, but this blueprint uses only vanilla modules (I missed nine acceleration modules somewhere; you need to install speed modules there), panels, and batteries for compatibility. https://imgur.com/wjWjLIU I also lowered the ship's front end as the top of the asteroid generator doesn't move higher, which resulted in a drop in the ship's minimum speed. https://imgur.com/MYbf0Rr I also built a small mall for a number of items (not all possible) and added a combinator for ordering their production onboard the platform. https://imgur.com/F5IAyy9 The ship still has a storage area for promethium asteroids so I can craft promethium flasks if I want, but I rarely use it. https://imgur.com/AXvlyf1 To speed up movement, I added speed control logic. https://imgur.com/Q87hBFL If you plan to use this blueprint for lower-tier items, you'll either have to disable it and manually control the speed, or reconfigure it. The current logic only works with the full ship version and weapon damage of 15. Lower technology levels will also require the ship to slow down, as will low-tier turrets. If you speak Russian, each combinator has notes explaining what it does and why. I'll describe the speed control logic: the maximum speed (700 km/sec) is only achieved within the solar system. When flying to a destroyed planet, the limiter is set to 400 km/sec, which effectively equates to an average of 430 km/sec. Upon reaching ~700km, the timer resets the speed to 300 km/sec after 28 minutes for the rest of the route. The return trip also slows down and then accelerates the ship. The ship has a number of triggers to protect it from destruction: Damage triggers: light (-100 km/s), medium (-200 km/s), and heavy (stop, warning). To restart the ship, use the combinator next to the speaker to reset the -500 speed limit to zero or less. Explosives trigger: if the conveyor is not full, the speed is reduced by 100 km/s. Pipeline full trigger to minimize sudden accelerations in high asteroid densities.
As you can see from the description, three rows of thrusters accelerate the ship by only 230 km/s, which is useful on inner planets. These rows can be safely removed or used to increase the ship's height.
