Based on the Gas from Beaconed Coal Liquefaction build, this design produces enough rocket fuel per minute to supply a beaconed rocket silo with what it needs for 1 Rocket per Minute, with enough left over to for 1 Satellite per Minute
Instructions for Use
- Place the Blueprint
- Connect the build to:
- water (3 locations at the top of the build)
- power at the top left
- coal (1 location in each of the North, West and East)
- The Northern coal feed requires a full red belt, the East and West feeds each require 2 blue belts
- Insert at least one barrel of heavy oil into the assembler at the top left
- Add 150 logistics bots into the network
- Watch how the refineries start working one by one
The refineries are now running in a closed loop, with solid fuel being output into passive provider chests, and rocket fuel also into passive provider chests, at a rate of over 765 per minute. If the rocket fuel backs up in the chets, and then the solid fuel backs up, the refineries will stall.
Notes
- After bootstrapping the build with at least 1 barrel of heavy oil, it is safe to remove the assembler
- The screenshot shows Creative Mode entities to supply the coal, water and power and to consume the gas. These aren't in the blueprint
- A pump is used, measuring the fluid level of heavy in the tank, to stop too much heavy from being cracked. This stops the build from stalling.
- On paper, this tank and pump are required, but if you remove them and just pipe the heavy into the crackers, the build still works. This appears to be a bug in factorio which, if fixed, would mean that the build WOULD stall if there was no tank and pump
