Description
I have the pleasure of presenting you my (mostly) creation, the AES. It's a set of 3 blueprints: Nest Detection and Marking will detect biter nests and mark them with red X (obviously). Can have its speed, range and coords offset, to adjust the area scanned. (Huge thanks to u/warbaque for aid with this one!). Deployment system will send units to the marks, and if none are present, return them to home base, marked with a green down arrow, where they can be resupplied and repaired. It will need some tweaking after placement, to assign the tasks to correct unit IDs and types. Zone deletion system is something I include for convinience, as I will not take any credit for it - it has been created by Nilaus, whose tutorials heavily inspired this blueprint set. That being said, excercise caution when using: system doesn't tell units to move around the mark while attacking, so after reaching the target, they will sit still until the marked nest has been destroyed, remaining very vulnerable to spitters. It also means that every linked vehicle will try to ram its way onto the exact tile, possibly damaging other vehicles. AES is overall more suited to be used with small amount of shielded jets, though there is nothing stopping you from tweaking and improving it!