"A good fort needs a gap. The enemy must be lured in. So we can attack them. If we only defend, we lose the war." - Kambei Shimada
Automate clearing biters by walking artillery outposts out from your initial rail network. Automated re-supply will keep each FSB topped up with shells.

Defense is built around flamethrowers. Flamethrowers are stupidly efficient, so low-tech gun turret ammo can be used and there's no power grid drain. (Though there's a constant combinator to change to uranium ammo if you want.) If there's no nearby body of water, the base can still run but radar coverage will be limited.

FSB Startup Procedure
- Insert a couple of logistics bots into the roboport.
- Replace "water" combinator hookup point with a pipeline to a pump. (No water? Replace radar/boiler/steam engine with solar panels. There'll be less pollution bait.)
- Drop some fuel in the boiler to accelerate startup. Train from supply depot should be arriving, steal some fuel from that.
The supply depot should be placed at your main base. The LCL supply train will spend most of its time there. You don't need to lock wagon slots, just set up a "FSB" -> "FSB supply depot" schedule waiting for ~30 seconds of inactivity at each. Fire Support Base stations will self-disable when full on supplies.
Changelog
- v0.2 single layer wall, resupply depot blueprint, tweak unloader to reduce oscillations
- v0.1 initial build
